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Remedy Entertainment Oyj
€15.88
Oct 23, 1:09:27 PM GMT+3 · EUR · HEL · Disclaimer
StockFI listed security
Previous close
€15.90
Day range
€15.88 - €16.02
Year range
€15.30 - €30.65
Market cap
215.56M EUR
Avg Volume
3.48K
P/E ratio
-
Dividend yield
-
Primary exchange
HEL
Market news
Financials
Income Statement
Revenue
Net income
(EUR)Jun 2024Y/Y change
Revenue
10.35M16.24%
Operating expense
9.36M-2.33%
Net income
-2.22M16.80%
Net profit margin
-21.4428.44%
Earnings per share
EBITDA
-2.83M35.08%
Effective tax rate
24.58%
Total assets
Total liabilities
(EUR)Jun 2024Y/Y change
Cash and short-term investments
23.12M-35.74%
Total assets
90.27M-2.60%
Total liabilities
24.96M104.22%
Total equity
65.30M
Shares outstanding
13.55M
Price to book
3.30
Return on assets
Return on capital
-11.38%
Net change in cash
(EUR)Jun 2024Y/Y change
Net income
-2.22M16.80%
Cash from operations
2.09M138.07%
Cash from investing
-995.00K73.41%
Cash from financing
61.00K107.17%
Net change in cash
1.15M111.45%
Free cash flow
About
Remedy Entertainment Oyj, trading internationally as Remedy Entertainment Plc, is a Finnish video game developer based in Espoo. Notable games the studio has developed include the first two entries in the Max Payne franchise, Alan Wake, Quantum Break and Control. Sam Lake, Remedy's creative director, has represented the company on numerous occasions. Founded in August 1995 by members of demoscene group Future Crew, Remedy Entertainment created their first game, Death Rally, in a team member's basement. Apogee Software served as the game's publisher, and continued to be involved in the production of their next title, Max Payne, which received critical acclaim upon release. The game was followed by a sequel, Max Payne 2: The Fall of Max Payne, released by Rockstar Games. After spending seven years working on the Max Payne franchise, the developer decided to create a new intellectual property called Alan Wake. This title was once suspected to be vaporware because of the length of time it took to produce and release. It gained a cult following when it was released in 2010, by Microsoft Game Studios, though at the time its sales were not enough to justify the production of a sequel. Wikipedia
Founded
Aug 18, 1995
Employees
361
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